Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as \"hunting stealth\"
Gameplay will focus on two key elements: swordfighting and a style of stealth that is more fast-paced and action-oriented
\"Cutting\" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects \"at will\" along a geometrical plane using a \"free slicing\" mode